What We'll Probably Be Wrong About
Nearly every pre-release feature list turns out partly inaccurate once a game ships. Here's an honest look at where our own coverage is most likely to miss.

It would be strange to publish close to ninety articles about a game that hasn’t come out yet without ever addressing the obvious: some meaningful portion of it is going to turn out wrong. Not because of carelessness. Every claim on this site has been checked against the best available reporting at the time it was written. But pre-release coverage of any big game, written from trailers, leaks, and studio statements rather than a finished product, has a real and predictable failure rate. It’s worth being honest about where that failure rate is highest rather than pretending everything here is equally solid.
The safest category, by a wide margin, is anything Rockstar or Take-Two has stated directly and specifically: the November 19 release date, the confirmed $79.99 and $99.99 prices, the 30fps target, the platforms. Companies occasionally change course even on direct statements, but they rarely reverse hard commitments made this close to launch, and most of the genuinely load-bearing facts across this site sit in that category.
The shakier ground is everything built from trailer analysis and leaked footage: vehicle lists, weapon rosters, wildlife spottings, the exact number of enterable interiors. These aren’t fabricated; they’re careful observation of real released material. But trailers are edited, curated, and sometimes show content that gets cut, reworked, or simply doesn’t appear in the exact form shown by the time a game ships. Anyone who’s compared a game’s launch trailer to its finished version has seen this happen before, GTA games included. Rockstar’s own marketing has occasionally shown moments or details that didn’t survive unchanged to release.
Then there’s the category that’s almost guaranteed to age at least somewhat badly: informed speculation about systems Rockstar hasn’t detailed at all, how character switching works, what the eventual online mode looks like, whether a season pass materializes. These pieces are built on the best reasoning available from precedent and hints, clearly labeled as speculation rather than fact, and they’re the parts of this site most likely to need real correction once official information arrives, simply because there’s so little to go on right now.
There’s also a structural reason to expect surprises that has nothing to do with any specific article: Rockstar has a well-documented history of staying quiet about entire features until very close to launch, or occasionally after it. Whatever gets revealed in a hypothetical Trailer 3, in final marketing pushes, or in the first wave of actual player experiences come November 19 could easily contradict or complicate things confidently written here months earlier. That’s not because the reporting was bad, but because Rockstar’s own silence-first strategy guarantees that a meaningful amount of the real picture simply hasn’t been shown yet.
None of this is a disclaimer meant to excuse sloppy work. Every claim here has a real source, and the ones built on weaker evidence say so explicitly rather than presenting speculation as settled fact. It’s a reminder that “everything we know so far” always comes with an expiration date, and the honest version of covering an unreleased game is holding your own confidence loosely enough to update it once the real thing arrives.
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About GTA Ready Editorial
GTA Ready is an independent fan site covering Grand Theft Auto VI. We separate what Rockstar has confirmed from rumor and speculation, cite our sources, and correct mistakes openly when new information arrives.





