GTA 6 Arsenal
The complete GTA 6 weapons database, every handgun, rifle, shotgun, and heavy weapon confirmed or spotted so far, tracked with damage, fire rate, accuracy, and range as details emerge from trailers, leaks, and screenshots.
Showing 37 weapons
Assault Shotgun
Real-world basis: UTAS UTS-15
Assault Sniper
Real-world basis: L129A1 Sharpshooter
Baseball Bat
Battle Rifle
Real-world basis: Springfield M1A
Bolt Action Sniper
Real-world basis: Remington 700 BDL
Capo Pistol
Real-world basis: Beretta 92FS body shape
Carbine Rifle
Real-world basis: AR-15
Carbine Rifle Mk2
Real-world basis: AR-15 platform
Combat Mg
Real-world basis: M249 SAW
Combat Pdw
Real-world basis: SIG MPX
Compact Pistol
Real-world basis: Bersa Thunder 380
Compact Smg
Real-world basis: Scorpion EVO
Crowbar
Real-world basis: Standard crowbar
Fire Bottle
Real-world basis: Improvised incendiary device
Flashbang
Real-world basis: M84 Stun Grenade
Golf Club
Real-world basis: Standard golf driver
Grenade
Real-world basis: M61 Fragmentation Grenade
Grenade Launcher
Real-world basis: Milkor MGL
Hammer
Real-world basis: Standard claw hammer
Heavy Pistol
Real-world basis: M1911 variant
Hunter Sniper
Real-world basis: Arctic Warfare L96A1
Knife
Real-world basis: UC-RB1 Combat Knife
Marksman Rifle
Real-world basis: Ruger 10/22 (Modified)
Micro SMG
Real-world basis: Mini Uzi
Minigun
Real-world basis: M134 Minigun
Molotov
Real-world basis: Improvised incendiary device
Mustang 357
Real-world basis: Colt Python (.357 Magnum)
Nightstick
Real-world basis: Police baton
Pistol
Real-world basis: Taurus PT92AF
Polymer Pistol
Real-world basis: Glock 17 / SIG P320
Pool Cue
Real-world basis: Standard pool cue
Pump Shotgun
Real-world basis: Mossberg 590
RPG
Real-world basis: RPG-7
Service Carbine
Real-world basis: M16A1 / M16A2
SMG
Real-world basis: Heckler & Koch MP5
Smoke Grenade
Real-world basis: M18 Smoke Grenade
Speargun
Real-world basis: Underwater speargun
Understanding GTA 6 Weapons
Every GTA game builds its arsenal around a handful of familiar roles: something quiet for close range, something reliable in a firefight, and something loud for when subtlety stops mattering. GTA 6 looks to be following that same formula so far, with trailer footage and datamined assets pointing to a mix of returning classics and a few new additions. This page tracks every weapon confirmed or reasonably expected, with damage, fire rate, accuracy, and range where we have real numbers to show.
Weapon Categories at a Glance
Pistols are the starting point for most players. Light, easy to conceal, and always useful even after you pick up something heavier. SMGs trade accuracy for fire rate, good for close-range chaos but harder to control at distance. Shotguns hit hard up close and are brutal in tight spaces like hallways or vehicle interiors, but fall off fast once a target gets some distance.
Rifles cover the middle ground: solid damage, decent range, and enough control to aim rather than spray. Heavy weapons, think rocket launchers and miniguns, are built for vehicles and large groups of enemies rather than precision. Melee weapons and throwables round things out, useful for silent takedowns or clearing a room without drawing a weapon that shows up on a wanted report.
How Weapons Work in GTA 6
Past games let players buy weapons from Ammu-Nation stores, find them lying around the map, or pick them up off dead enemies. GTA 6 is expected to keep this same basic loop, since Vice City has always had a strong Ammu-Nation presence going back to the original game. Some weapons will likely be locked behind story progression or specific missions, the same way heavier gear was gated in GTA 5.
Carrying too many weapons at once has been limited by wheel slots or weight systems in past titles, and something similar is expected here. None of the specific mechanics have been confirmed by Rockstar yet, so treat anything you read about loadout limits or unlock requirements as a reasonable guess rather than a fact.
Reading the Stats
Damage is how much health a hit takes off, usually measured per shot rather than per second. Fire rate is how quickly a weapon cycles between shots, which matters as much as raw damage for weapons like SMGs. Accuracy reflects how tight the spread is when firing, especially while moving or from the hip. Range is the distance a weapon stays effective before damage drops off.
A weapon with high damage and low fire rate, like a sniper rifle, plays very differently from one with low damage and high fire rate, like an SMG, even if their numbers look similar on paper. Context matters more than any single stat.
Tips for Choosing a Loadout
Carry something for every range. A pistol or SMG for close quarters, a rifle for mid-range fights, and something heavy in reserve for when things go badly wrong covers most situations you'll run into.
Watch what you're carrying in public. Walking around with a rifle out draws police attention fast in past GTA games, and there's no reason to expect GTA 6 to be different. Concealable weapons like pistols keep your wanted level lower during normal missions.
Don't ignore melee and throwables. A silent takedown or a well-placed grenade can solve a problem that a gunfight would only make worse, especially in missions that reward staying under the radar.
Frequently Asked Questions
How many weapons will GTA 6 have?
Rockstar hasn't given an official count. Past games have shipped with anywhere from 30 to 50 weapons including melee and throwables, and GTA 6 is expected to land in a similar range, though nothing is confirmed until launch.
Can you customize weapons in GTA 6?
Weapon customization, things like scopes, grips, and finishes, has been part of the series since GTA 5 and expanded further in GTA Online. Some version of this is expected to return, but specific options haven't been detailed yet.
Are there melee weapons in GTA 6?
Every mainline GTA game has included melee weapons, from bats and knives to more unusual finds. Trailer footage hasn't shown much melee combat directly, but there's no reason to think the series is dropping it now.
Is this page updated as new weapons are confirmed?
Yes. As Rockstar releases more trailers and information, and as datamines and leaks get verified, this database gets updated with new weapons, corrected stats, and real images to replace placeholders.