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GTA 6 Accessories
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GTA 6 Arsenal

The complete GTA 6 weapons database, every handgun, rifle, shotgun, and heavy weapon confirmed or spotted so far, tracked with damage, fire rate, accuracy, and range as details emerge from trailers, leaks, and screenshots.

37 Weapons
1 Categories

Showing 37 weapons

Confirmed
Assault Shotgun

Assault Shotgun

Real-world basis: UTAS UTS-15

DAMAGE80
FIRE RATE75
ACCURACY40
RANGE20
Confirmed
Assault Sniper

Assault Sniper

Real-world basis: L129A1 Sharpshooter

DAMAGE70
FIRE RATE40
ACCURACY85
RANGE90
Confirmed
Baseball Bat

Baseball Bat

DAMAGE45
FIRE RATE55
ACCURACY100
RANGE8
Confirmed
Battle Rifle

Battle Rifle

Real-world basis: Springfield M1A

DAMAGE68
FIRE RATE45
ACCURACY82
RANGE88
Confirmed
Bolt Action Sniper

Bolt Action Sniper

Real-world basis: Remington 700 BDL

DAMAGE96
FIRE RATE15
ACCURACY95
RANGE100
Confirmed
Capo Pistol

Capo Pistol

Real-world basis: Beretta 92FS body shape

DAMAGE42
FIRE RATE50
ACCURACY70
RANGE38
Confirmed
Carbine Rifle

Carbine Rifle

Real-world basis: AR-15

DAMAGE32
FIRE RATE65
ACCURACY55
RANGE45
Confirmed
Carbine Rifle Mk2

Carbine Rifle Mk2

Real-world basis: AR-15 platform

DAMAGE68
FIRE RATE62
ACCURACY70
RANGE65
Confirmed
Combat Mg

Combat Mg

Real-world basis: M249 SAW

DAMAGE45
FIRE RATE65
ACCURACY55
RANGE60
Confirmed
Combat Pdw

Combat Pdw

Real-world basis: SIG MPX

DAMAGE28
FIRE RATE45
ACCURACY65
RANGE55
Confirmed
Compact Pistol

Compact Pistol

Real-world basis: Bersa Thunder 380

DAMAGE30
FIRE RATE52
ACCURACY55
RANGE25
Confirmed
Compact Smg

Compact Smg

Real-world basis: Scorpion EVO

DAMAGE30
FIRE RATE88
ACCURACY45
RANGE28
Confirmed
Crowbar

Crowbar

Real-world basis: Standard crowbar

DAMAGE48
FIRE RATE50
ACCURACY100
RANGE7
Confirmed
Fire Bottle

Fire Bottle

Real-world basis: Improvised incendiary device

DAMAGE65
FIRE RATE28
ACCURACY58
RANGE38
Confirmed
Flashbang

Flashbang

Real-world basis: M84 Stun Grenade

DAMAGE5
FIRE RATE25
ACCURACY65
RANGE45
Confirmed
Golf Club

Golf Club

Real-world basis: Standard golf driver

DAMAGE40
FIRE RATE48
ACCURACY100
RANGE10
Confirmed
Grenade

Grenade

Real-world basis: M61 Fragmentation Grenade

DAMAGE85
FIRE RATE20
ACCURACY60
RANGE40
Confirmed
Grenade Launcher

Grenade Launcher

Real-world basis: Milkor MGL

DAMAGE90
FIRE RATE25
ACCURACY45
RANGE70
Confirmed
Hammer

Hammer

Real-world basis: Standard claw hammer

DAMAGE52
FIRE RATE45
ACCURACY100
RANGE6
Confirmed
Heavy Pistol

Heavy Pistol

Real-world basis: M1911 variant

DAMAGE55
FIRE RATE45
ACCURACY70
RANGE40
Confirmed
Hunter Sniper

Hunter Sniper

Real-world basis: Arctic Warfare L96A1

DAMAGE92
FIRE RATE18
ACCURACY92
RANGE20
Confirmed
Knife

Knife

Real-world basis: UC-RB1 Combat Knife

DAMAGE50
FIRE RATE70
ACCURACY100
RANGE5
Confirmed
Marksman Rifle

Marksman Rifle

Real-world basis: Ruger 10/22 (Modified)

DAMAGE60
FIRE RATE55
ACCURACY80
RANGE75
Confirmed
Micro SMG

Micro SMG

Real-world basis: Mini Uzi

DAMAGE28
FIRE RATE90
ACCURACY40
RANGE25
Rumored
Minigun

Minigun

Real-world basis: M134 Minigun

DAMAGE25
FIRE RATE100
ACCURACY35
RANGE60
Confirmed
Molotov

Molotov

Real-world basis: Improvised incendiary device

DAMAGE70
FIRE RATE25
ACCURACY55
RANGE35
Confirmed
Mustang 357

Mustang 357

Real-world basis: Colt Python (.357 Magnum)

DAMAGE85
FIRE RATE25
ACCURACY80
RANGE50
Confirmed
Nightstick

Nightstick

Real-world basis: Police baton

DAMAGE38
FIRE RATE65
ACCURACY100
RANGE6
Confirmed
Pistol

Pistol

Real-world basis: Taurus PT92AF

DAMAGE40
FIRE RATE55
ACCURACY65
RANGE35
Confirmed
Polymer Pistol

Polymer Pistol

Real-world basis: Glock 17 / SIG P320

DAMAGE35
FIRE RATE60
ACCURACY60
RANGE30
Confirmed
Pool Cue

Pool Cue

Real-world basis: Standard pool cue

DAMAGE35
FIRE RATE60
ACCURACY100
RANGE9
Confirmed
Pump Shotgun

Pump Shotgun

Real-world basis: Mossberg 590

DAMAGE85
FIRE RATE25
ACCURACY45
RANGE25
Confirmed
RPG

RPG

Real-world basis: RPG-7

DAMAGE100
FIRE RATE5
ACCURACY50
RANGE85
Confirmed
Service Carbine

Service Carbine

Real-world basis: M16A1 / M16A2

DAMAGE50
FIRE RATE68
ACCURACY75
RANGE78
Confirmed
SMG

SMG

Real-world basis: Heckler & Koch MP5

DAMAGE32
FIRE RATE85
ACCURACY55
RANGE35
Confirmed
Smoke Grenade

Smoke Grenade

Real-world basis: M18 Smoke Grenade

FIRE RATE25
ACCURACY70
RANGE45
Confirmed
Speargun

Speargun

Real-world basis: Underwater speargun

DAMAGE70
FIRE RATE15
ACCURACY75
RANGE30

Understanding GTA 6 Weapons

Every GTA game builds its arsenal around a handful of familiar roles: something quiet for close range, something reliable in a firefight, and something loud for when subtlety stops mattering. GTA 6 looks to be following that same formula so far, with trailer footage and datamined assets pointing to a mix of returning classics and a few new additions. This page tracks every weapon confirmed or reasonably expected, with damage, fire rate, accuracy, and range where we have real numbers to show.

Weapon Categories at a Glance

Pistols are the starting point for most players. Light, easy to conceal, and always useful even after you pick up something heavier. SMGs trade accuracy for fire rate, good for close-range chaos but harder to control at distance. Shotguns hit hard up close and are brutal in tight spaces like hallways or vehicle interiors, but fall off fast once a target gets some distance.

Rifles cover the middle ground: solid damage, decent range, and enough control to aim rather than spray. Heavy weapons, think rocket launchers and miniguns, are built for vehicles and large groups of enemies rather than precision. Melee weapons and throwables round things out, useful for silent takedowns or clearing a room without drawing a weapon that shows up on a wanted report.

How Weapons Work in GTA 6

Past games let players buy weapons from Ammu-Nation stores, find them lying around the map, or pick them up off dead enemies. GTA 6 is expected to keep this same basic loop, since Vice City has always had a strong Ammu-Nation presence going back to the original game. Some weapons will likely be locked behind story progression or specific missions, the same way heavier gear was gated in GTA 5.

Carrying too many weapons at once has been limited by wheel slots or weight systems in past titles, and something similar is expected here. None of the specific mechanics have been confirmed by Rockstar yet, so treat anything you read about loadout limits or unlock requirements as a reasonable guess rather than a fact.

Reading the Stats

Damage is how much health a hit takes off, usually measured per shot rather than per second. Fire rate is how quickly a weapon cycles between shots, which matters as much as raw damage for weapons like SMGs. Accuracy reflects how tight the spread is when firing, especially while moving or from the hip. Range is the distance a weapon stays effective before damage drops off.

A weapon with high damage and low fire rate, like a sniper rifle, plays very differently from one with low damage and high fire rate, like an SMG, even if their numbers look similar on paper. Context matters more than any single stat.

Tips for Choosing a Loadout

Carry something for every range. A pistol or SMG for close quarters, a rifle for mid-range fights, and something heavy in reserve for when things go badly wrong covers most situations you'll run into.

Watch what you're carrying in public. Walking around with a rifle out draws police attention fast in past GTA games, and there's no reason to expect GTA 6 to be different. Concealable weapons like pistols keep your wanted level lower during normal missions.

Don't ignore melee and throwables. A silent takedown or a well-placed grenade can solve a problem that a gunfight would only make worse, especially in missions that reward staying under the radar.

Frequently Asked Questions

How many weapons will GTA 6 have?

Rockstar hasn't given an official count. Past games have shipped with anywhere from 30 to 50 weapons including melee and throwables, and GTA 6 is expected to land in a similar range, though nothing is confirmed until launch.

Can you customize weapons in GTA 6?

Weapon customization, things like scopes, grips, and finishes, has been part of the series since GTA 5 and expanded further in GTA Online. Some version of this is expected to return, but specific options haven't been detailed yet.

Are there melee weapons in GTA 6?

Every mainline GTA game has included melee weapons, from bats and knives to more unusual finds. Trailer footage hasn't shown much melee combat directly, but there's no reason to think the series is dropping it now.

Is this page updated as new weapons are confirmed?

Yes. As Rockstar releases more trailers and information, and as datamines and leaks get verified, this database gets updated with new weapons, corrected stats, and real images to replace placeholders.