Why GTA 6 Took So Long: A Development Timeline
Over a decade, a pandemic, and an engine rebuilt from scratch. The honest answer to 'why is this taking forever' is that it mostly wasn't, for most of that time.

Thirteen years between GTA 5 and GTA 6 sounds, on its face, like an unreasonably long gap for a sequel, until you realize that most of those years weren’t spent making GTA 6 at all. Untangling the real timeline explains a lot about why the wait felt the way it did, and why it wasn’t really thirteen years of one team grinding on one game the whole time.
Rockstar’s own account, corroborated by Take-Two CEO Strauss Zelnick describing development as running “over 10 years,” points to early work beginning not long after GTA 5 shipped in 2013, but that early period wasn’t a full production push. Rockstar’s studios and resources were still deeply committed to finishing Red Dead Redemption 2, which didn’t ship until 2018. By most accounts, GTA 6’s full production effort really ramped up around that point, once RDR2 was out the door and the wider studio network could shift its attention. That reframes the timeline considerably: it’s closer to seven or eight years of genuine full production, not thirteen years of a single project quietly stalling.
Rockstar didn’t publicly confirm the game existed until February 4, 2022, nearly a decade after GTA 5’s release, which is a big part of why the wait felt so opaque from the outside. There was no announced project to track progress against for years, just silence and speculation. The first real trailer, with actual footage and named characters, didn’t arrive until December 2023, meaning most of the public “waiting” people remember has only been happening for the last few years, not the entire gap since 2013.
Two structural factors explain a meaningful chunk of the remaining time. The first is technical: Rockstar rebuilt substantial parts of its RAGE engine to target current-generation hardware and the level of simulation GTA 6 is aiming for, which is a multi-year undertaking on its own, distinct from designing missions or writing story content. The second is simply the COVID-19 pandemic, which disrupted production schedules across the entire games industry through 2020 and 2021. Rockstar wasn’t uniquely affected, but it wasn’t spared either, and a project already mid-development absorbed that disruption along with everyone else’s.
Put together, the honest version of “why did this take so long” isn’t a story of a troubled, endlessly delayed project. It’s a story of a company finishing one massive game first, staying quiet about the next one for years by design, rebuilding its core technology in the middle of that process, and then getting hit by a global disruption nobody could have planned around. Two delays after the game was finally announced get most of the attention, but they’re a small fraction of the actual thirteen-year story.
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About GTA Ready Editorial
GTA Ready is an independent fan site covering Grand Theft Auto VI. We separate what Rockstar has confirmed from rumor and speculation, cite our sources, and correct mistakes openly when new information arrives.





